Since recently relocating, we used the https://itch.io/jam/my-first-game-jam-summer-2020 Jam to get back into action. Since this was a laid back jam we focused more on developing our workflow and figuring out some standardization processes to make future game development easier and quicker.

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omg, that flower! XD sadly I spent all my stars continuing the game instead of buying a hat : {

 do you plan to share your learned lessons during this jam in a devlog or something? That would be interesting to read.

We haven't planned to share in a devlog or anything, but  we have been thinking about starting a series where we do release how we make the simple games that we pump out.

If you're curious, we used Unity for the build. The stars and skulls were manually placed in as the scope of the game was to pump it out quickly, however the scripts attached to them simply moves them down at a set speed only when they're Y position is greater than the ground. Then when it's not greater than the ground it sets off a timer to then just reset the Y position, which automatically causes it to start moving down again, and randomly pick an X position.

We might include a video devlog of the next game we create, since you seem to be interested.

Simple, really cartoonish, it's cool to play and it's a good for a first game !
I strangely really liked the fact we can buy some hats

Just the song, it doesn't really fit the game, but that's my personnal opinion

Thank you for playing! We're glad you liked the hats. 

What kinds of songs would you have added to the game?

Hard to tell for a game with these graphism/ambiance, depend of what you want to do, something really happy and fun (Ex : Mario's OST)
Or something creepy to contrast with the graphism